Benjamin Covington

Software Engineer | 3D Modeler | QA Tester

Welcome to my digital portfolio! I'm Ben, an engineer with a passion for building robust software, ensuring quality user experiences, and creating intricate 3D models. With an Associate's degree in Computer Science and a Bachelor's in Computer Game Design, I blend technical expertise with artistic vision.

I thrive on opportunities to contribute and excel at solving problems that others might overlook. My proactive approach and dedication to finding solutions have consistently added value to my teams and projects.

Explore my work or get in touch to start a conversation about how we can collaborate on your next project.

About Benjamin Covington

Hello! I'm Ben, a versatile tech professional with a rich background in build management, quality assurance, and 3D modeling. My journey began with an insatiable curiosity and a love of play, leading me to pursue an Associate's degree in Computer Science and a Bachelor's in Computer Game Design.

Throughout my career, I've worn many hats, from ensuring the seamless deployment of software builds to meticulously testing for the highest quality user experiences, and even bringing ideas to life with detailed 3D models. My diverse skill set is a testament to my adaptability and eagerness to tackle new challenges.

I'm a problem-solver at heart, always on the lookout for ways to contribute and improve. My proactive approach has consistently brought added value to my teams and projects, and I thrive in environments that present opportunities to make a difference.

If you're looking for someone who blends technical expertise with creative problem-solving, let's connect!

Benjamin Covington Headshot

Projects

Monstralia

About the Game

A Healthy Life For Your Little Monster, uses colorful, beautifully drawn illustrations and well-designed, age appropriate mini-games to teach young children between the ages of 3-6 years of age about how their bodies work and the foods and fitness habits needed for good health. The game has clear learning objectives that derive from the goals and objectives found in HealthStart’s Health Education for Youngsters! (HEY!) Curriculum.

My Contributions

  • Shifted development workflow from waterfall to agile to align with mobile development trends
  • Introduced team to kanban boards and bug tracking methods
  • Integrated work analytics automation to better track time spent on development

Roguelike One

About the Game

Roguelike One is a procedurally generated miniature-planet based roguelike. Take control of the INTREPID PILOT as they fight their way through the 32nd Galaxy Gladiatorial to discover the secret at the center of the galaxy.

To play the game follow the link: https://hyperfocusgames.itch.io/rogue

My Contributions

  • Designed game world and plot
  • Created enemy ship models
  • Balanced gameplay based on playtest results

Suit Yourself

About The Game

Suit Yourself is a fast-paced playing card game. In this game players’ strategies challenge each other and can topple down as quickly as a house of cards. Inspired by the classic card game WAR but designed for multiple players with a focus on strategy and diplomacy.

My Contributions

  • Designed analog game limited to playing cards
  • Developed compelling resources and mechanics
  • Balanced gameplay based on playtest results

Download my resume!

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Treyarch - Build Management Engineer

  • Developed a build configuration editor that lowered human errors by 90%
  • Implemented a notification system for build errors, improving build recovery rate by 50%
  • Created a GUI application enabling local developer builds, which decreased server load by 75%
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Activision - Software Engineer

  • Implemented a 12-week development program to improve team communication and emotional intelligence
  • Developed a C++ ASCII dungeon crawler game, utilizing object-oriented programming and data structure knowledge for effective pathfinding algorithms
  • Created interactive game environments, characters, AI behaviors, and interfaces within the Unreal Engine, employing Blueprints visual scripting
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Blizzard - Quality Assurance Tester

  • Developed centralized QA resource documentation that improved efficiency by cutting research and exploration time by 40%
  • Authored custom JQL query links to streamline task management by filtering out irrelevant Jira tasks, enhancing productivity
  • Conducted comprehensive test suites, ensuring compliance with strict quality standards and contributing to an 80% reduction in release candidate bugs
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Contact Me

If you have any questions, job opportunities, or projects in mind, don't hesitate to reach out!

LinkedInin/benjamin-covington Emailbencovington.game Phone540-383-7338 LocationAustin, Texas