Download my resume!
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Treyarch - Build Management Engineer
- Developed a build configuration editor that lowered human errors by 90%
- Implemented a notification system for build errors, improving build recovery rate by 50%
- Created a GUI application enabling local developer builds, which decreased server load by 75%
Activision - Software Engineer
- Implemented a 12-week development program to improve team communication and emotional intelligence
- Developed a C++ ASCII dungeon crawler game, utilizing object-oriented programming and data structure knowledge for effective pathfinding algorithms
- Created interactive game environments, characters, AI behaviors, and interfaces within the Unreal Engine, employing Blueprints visual scripting
Blizzard - Quality Assurance Tester
- Developed centralized QA resource documentation that improved efficiency by cutting research and exploration time by 40%
- Authored custom JQL query links to streamline task management by filtering out irrelevant Jira tasks, enhancing productivity
- Conducted comprehensive test suites, ensuring compliance with strict quality standards and contributing to an 80% reduction in release candidate bugs