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Treyarch - Build Management Engineer

  • Developed a build configuration editor that lowered human errors by 90%
  • Implemented a notification system for build errors, improving build recovery rate by 50%
  • Created a GUI application enabling local developer builds, which decreased server load by 75%
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Activision - Software Engineer

  • Implemented a 12-week development program to improve team communication and emotional intelligence
  • Developed a C++ ASCII dungeon crawler game, utilizing object-oriented programming and data structure knowledge for effective pathfinding algorithms
  • Created interactive game environments, characters, AI behaviors, and interfaces within the Unreal Engine, employing Blueprints visual scripting
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Blizzard - Quality Assurance Tester

  • Developed centralized QA resource documentation that improved efficiency by cutting research and exploration time by 40%
  • Authored custom JQL query links to streamline task management by filtering out irrelevant Jira tasks, enhancing productivity
  • Conducted comprehensive test suites, ensuring compliance with strict quality standards and contributing to an 80% reduction in release candidate bugs